ORION: Dino Beatdown

I recently finished the models for ORION: DINO BEATDOWN by Spiral Game studios. Here are my works for them...

ASSAULT CLASS (co created with mminnitt), RECON CLASS and the SUPPORT CLASS






 Support Maya screenshot. the skintone is changed to dark and the LED's to blue.
 Texture maps generated with XNormal and Photoshop (Diffuse, Normal, Specularity, Emmissive)
 Wireframe at 6,500 tris

 Zbrush sculpt. this was done with Anthony David Calderon.
Here's the Support concept 



Here's a screenshot in Maya with some lights
Trying out Marmoset toolbag's HDRI's

 Maya viewport with wire frame
 Level of Details

 Diffuse, Normal, Specularity and Emmisive Maps

Here's the final Game res mesh with applied textures in Maya viewport.

RECON Zbrush Sculpt

Concept art 
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ASSAULT (co created with http://mminnitt.com/)
Here's the ASSAULT character sculpt. I was asked to do a make-over of their first character(done by  http://mminnitt.com/ ) 

Here you go! assault render in marmoset toolbag 

here's the sculpt
here's a screenshot in Maya
and the texture maps...

Here's the Assault concept




Comments

  1. Just been looking art your work, you have done some great stuff

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