I recently finished the models for ORION: DINO BEATDOWN by Spiral Game studios. Here are my works for them...
ASSAULT CLASS (co created with mminnitt), RECON CLASS and the SUPPORT CLASS
ASSAULT CLASS (co created with mminnitt), RECON CLASS and the SUPPORT CLASS
Support Maya screenshot. the skintone is changed to dark and the LED's to blue.
Texture maps generated with XNormal and Photoshop (Diffuse, Normal, Specularity, Emmissive)
Wireframe at 6,500 tris
Zbrush sculpt. this was done with Anthony David Calderon.
Here's the Support concept
Here's a screenshot in Maya with some lights
Trying out Marmoset toolbag's HDRI's
Maya viewport with wire frame
Level of Details
Diffuse, Normal, Specularity and Emmisive Maps
Here's the final Game res mesh with applied textures in Maya viewport.
RECON Zbrush Sculpt
Concept art
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ASSAULT (co created with http://mminnitt.com/)
Here's the ASSAULT character sculpt. I was asked to do a make-over of their first character(done by
http://mminnitt.com/ )
Here you go! assault render in marmoset toolbag
here's the sculpt
here's a screenshot in Maya
and the texture maps...
Just been looking art your work, you have done some great stuff
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